Wednesday, 28 January 2009

Soldier completed

I have finished texturing the soldier and this is how he looks, the face texture isn't really properly finished but it shouldn't take long, the next stage is to texture the gun now.

Sunday, 25 January 2009

I have decided to remove the shorts and revert to the same type of legs as the original model, I just could not get them to look right with the textures, most of the model is textured now and some have placemark textures so its progressing quite well.

Friday, 23 January 2009

Specular and bump mapping

I rendered this video out to see how the shine on the armour was looking and also to see the specular and bump mapping detail and how that will appear in the final animation.



I have also been doing research on other ship models to see how I should expand my own and I hit a wall so I have found two that I will try and follow a similar layout.




Tuesday, 20 January 2009

It took me all night but I finally made some textures I am pleased with, alot of the model is still untextured but the metal I am very satisfied with, its a kind of camo you would expect for troops who would often operate missions in metal enviornments such as spaceships.

Friday, 16 January 2009

Texturing

I started texturing the model as can be seen on the shin pads, shoulder pads and knee pads, I wanted to go for a worn rusty metal however now I have seen it I have decided it's not what I want, this is supposed to be the special forces in the future so it doesn't really make sense that their armour is in such disrepair as if they have been in a war for decades.

Wednesday, 14 January 2009

Detailed soldier

I have added alot of minor details to the soldier and I'm pretty happy with the result so I think I will start texturing next.

Sunday, 11 January 2009

Equipment

I have made the helmet and gun for my soldier, the helmet I am pretty happy with but I think I will change the gun and make it more detailed and also have the clip at the back, at the moment it juts looks too much like a G36.

Monday, 5 January 2009

Lots of progress

Since the last post I have made lots of progress, I have created the whole body for the model including feet from the old one as I thought they were good, lots of detail around the torso now and also shoulder pads!


I wasn't going to add these in but after playing mirrors edge recently and looking throught the concept art I saw the SWAT officers in that and had to have the same.



I also could not figure out a way to have them without them getting in the way until I realised how cool it looks to have them a bit off the shoulders rather than completely down.

Friday, 2 January 2009

Rather than making all the body parts seperate I decided to combine everything together so it would be seamless, whilst this will make texturing harder it will reduce polygons and make rigging easier.

Recent Progress: Arms