This is a final render of my snow scene, looks pretty nice I think so just need to render out all the outside scenes like this.
Tuesday, 3 March 2009
Monday, 2 March 2009
Thursday, 26 February 2009
I have finally begun animating the outdoor scene and I've been having alot of memory exception errors, fortunately it turns out that while the view is this far from the soldiers you can't tell that they are not mesh smoothed so I wont render them smoothed until the closer scenes when the dropship isn't in it taking up memory. Also I got rid of the repelling as it was just becoming too difficult to do so now the ship just lets them jump out.
Wednesday, 25 February 2009
Sunday, 22 February 2009
Thursday, 19 February 2009
Wednesday, 18 February 2009
Dropship Tail Test
This is a particle test to see how the dropship trail will look when it is flying
Saturday, 14 February 2009
Friday, 13 February 2009
Thursday, 12 February 2009
Updated Snow Scene
I updated the snow scene with faster moving snow particles moving at a 35 degree angle against the existing snow. The result does look quite good but I don't want to end up with anymore particles than this now so I will consider this nearly finished.
Animation Test
This was a test of the rig now that has all been paint weighted, I'm fairly satisfied with the result, the legs are snapping too much when they come to the fully stretch position but it's too late to fix that now; I will have to use fancy camerawork to avoid it.
I need to move the torso more whilst moving, it looks too wooden currently.
Monday, 9 February 2009
Character Rig
I have decided as the deadline is getting far too close to start animating asap so I will finish the ground scene and then start doing animation for it so it can be rendered before the project is fully finished. I was testing the arms and how the shoulder pads looked with this animation.
Snow test
I would consider this animation test of the snow a rousing success, it looks pretty nice if I do say so myself. I may add another load of particles moving at a different angle of about 15 degrees against the existing snow to make it seem more realistic since its been snowing here alot lately and I've been able to watch it, it flies all over the place.
Particle snow test
Tuesday, 3 February 2009
Scene 2 Render
Scene 2 Test Render
Monday, 2 February 2009
Spaceship scene 1 test
This is a test render of the first scene without shadows, after making this I've realised the transition to the docking bay doors is too fast and I may zoom to the doors instead or slow down the ship speed, also more detail is needed in the front parts of the ship but overall I am quite pleased with how it is looking.
The motion blur also worked quite well but the glow on the antennas I thought needs reducing.
Sunday, 1 February 2009
Spaceship
Wednesday, 28 January 2009
Soldier completed
Sunday, 25 January 2009
Friday, 23 January 2009
Specular and bump mapping
I rendered this video out to see how the shine on the armour was looking and also to see the specular and bump mapping detail and how that will appear in the final animation.
I have also been doing research on other ship models to see how I should expand my own and I hit a wall so I have found two that I will try and follow a similar layout.


Tuesday, 20 January 2009
Friday, 16 January 2009
Texturing
I started texturing the model as can be seen on the shin pads, shoulder pads and knee pads, I wanted to go for a worn rusty metal however now I have seen it I have decided it's not what I want, this is supposed to be the special forces in the future so it doesn't really make sense that their armour is in such disrepair as if they have been in a war for decades.
Wednesday, 14 January 2009
Detailed soldier
Sunday, 11 January 2009
Equipment
I have made the helmet and gun for my soldier, the helmet I am pretty happy with but I think I will change the gun and make it more detailed and also have the clip at the back, at the moment it juts looks too much like a G36.



Monday, 5 January 2009
Lots of progress
Since the last post I have made lots of progress, I have created the whole body for the model including feet from the old one as I thought they were good, lots of detail around the torso now and also shoulder pads!



I wasn't going to add these in but after playing mirrors edge recently and looking throught the concept art I saw the SWAT officers in that and had to have the same.

I also could not figure out a way to have them without them getting in the way until I realised how cool it looks to have them a bit off the shoulders rather than completely down.
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